![]() ![]() To stay true to this theme, newer characters following this year also keep the same age they have when introduced. ![]() This means that characters introduced in The King of Fighters '94 have only aged one year in the series. In order to preserve their characters' images, SNK ceased to age their characters since The King of Fighters '95 and they have remained the same ages since then. Other villains in later games include Mukai and " Those from the Past" that he affiliates himself with, including Magaki, as well as the Mephistopheles group ( Maximum Impact series), and even the supernatural gods such as Verse, Re Verse and Otoma=Raga. The leader of NESTS, who called himself Igniz, hoped to amass enough power to become a god. In later games, a mysterious cartel called NESTS attempts to kidnap and succeeds in cloning Kyo Kusanagi in hopes of using his power to take over the world. During the Orochi saga, Orochi is introduced as an ominous force from ancient times bent on revenge on those who imprisoned it and was aided by his heralds. The first of these was Rugal Bernstein in '94 who had a tendency to submerge his defeated foes in liquid metal, turning them into grisly trophies commemorating his victories. The King of Fighters games have had a number of villains as their individual end bosses. The later Art of Fighting was centered around an earlier iteration, featuring typical sponsor Geese Howard in a younger self. The King of Fighters tournament, the namesake of this series, actually originated in Fatal Fury, a classic SNK fighting game that predated the KOF series. The producer of the Maximum Impact series, Falcoon, stated that the Maximum Impact games are in a different canon from the original series of games.įrom right to left, Kyo Kusanagi, KOF's original hero and his rival Iori Yagami, in promotional artwork of The King of Fighters '98 Ultimate Match. The game and its two sequels use an alternate story for characters and settings from previous games of the series, leaning more towards the South Town-based series like FF and AOF. In 2004, SNK produced the first 3D installment of the series, KOF: Maximum Impact. By the year of 2004, SNK abandoned yearly releases of the series and usually numbered future games in a more traditional manner: the first main series game released as such was The King of Fighters XI. With yearly sports games, each new version is meant to be an "update" SNK did differently, making each year unique with new rules and a constantly changing character rosters even to this day. The success of the game lead to SNK to release yearly installments of the series and numbered the games for the year they were released. The game was designed to be a dream match of characters from the company's various arcade titles, particularly Fatal Fury, Art of Fighting, Ikari Warriors and Psycho Soldier. The first game in the series, The King of Fighters '94, was released by SNK in Augfor the arcades. ![]() Special Illustration by Hiroaki for the SNK Brand 40th Anniversary.
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